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Sorry but the dev grid is not working very well. we can log in off and hypergrid. But there are some errors on trying to hypergrid in to us. Working on the problem.
Sorry but the dev grid is not working very well. we can log in off and hypergrid. But there are some errors on trying to hypergrid in to us. Working on the problem.
To be honest I have not been around Second life much the last year. My 2worlds2go virtual company have been doing other stuff and I have a art and design company in RL that takes up my time.
I try to get inworld and check out some new place everyday but it is often only for fifteen minutes and then I have to do other stuff again. So today I decided to read and look at video and try to get updated on the world again.
So I went inworld to play some games and see if things have changed. After a few hours and stuck in a maze I think Second life is really well and will be around for a long time. More stable and a lot of new functions to build new experiences. I have done some driving and it is soon at the same level as it was when I first came to SL. Strange nothing can be done about this.
I have been testing a lot of new software the last months and I think I know why Second life will be around.
1: Content. There are some many talented creators and the new places are really good. When you see them thru the Oculus Rift you are amazed. No place have so much content as Second life. You can buy almost anything your avatar needs. No other world comes even close. Does Linden lab really think people will start all over again.
2: The tools are easy to use. Anybody can get in to creating. I was wrong about mesh. It looks great but make less people get in to virtual designs.
3: Standardization. You have a basic avatar that can be modified as you like. This makes it so much easier for content creators to do add-ons and clothes. Yes you can look like anything but people tend to look pretty much the same with a few personal alterations. If i buy a mesh avatar there will be others that look the same. We do not like that.
4: It is a world. You can walk on the continents. There are city's and beaches but it have the feel of a complete world. Yes you can fly, I think that’s overrated by the way, and teleport but the world is a place you understand. The most successful games and worlds looks close to RL. In WOW there is magic and monsters but the world is much like ours. It have also been around for a long time. Look at Active worlds, Blue Mars and Cloud party. Nice ideas but not worlds I want to spend a lot of time in.
5: People wants to have fun not be sys admins and run servers. This is why I think that Opensim and High fidelity got it wrong. I will pay to not run servers on my spare time I just want to go inworld and not care about the tech. There is money here.
If Linden lab is going to have any success with the new world they have to do some pretty amazing stuff. High Fidelity is far away from creating a world that is a contender. Opensim needs a central company to bind all the grids together. Unfortunately hypergrid is not enough.
No Second life is in good shape and that’s good news.
Got the server up and made some stuff and uploaded it to the my 2worlds2go place. Works fine. What I really like is the possibility to use several servers for the content. That’s a great idea. Makes thing scalable.
Also got sound to work after some searching on the forums and the Oculus works right out of the box.
What High Fidelity is creating is a platform as I see it. And the other developers will come in and make it in to something new. It is far from as ready as Opensim and there are a lot of work to do. I think maybe there will be many spin off effects that will find its way in to Opensim and the new Second life. Because there are so many good ideas.
But this is a developer platform not something ready for users so Second life and Opensim will live on for a long time yet.
I needed to write something new to present my virtual company. Many things have happened since I started in 2007. With my work and in virtual. Not the same business anymore. And I have a more serious outlook on what is possible today. The only thing that’s the same is the fun.
Presentation of today:
2worlds2go creates content for web, games and virtual worlds. 2worlds2go today is a virtual and networked organization looking for cooperative partners in art and technology. We also do research in to new technology's that can be used to enhance the presence in virtual worlds. Today we develop for the Oculus rift and use Unity 5 and several other game developing tools to create the virtual web of tomorrow.
We look in to virtual community's. There we found several flying networks and started to develop new hardware and software to interface with computer systems using the Arduino. The simulator is such a project with hope that the hardware research will create spin off effects in to art and the internet of things. Today several project are using Opensim and Second life as platforms for our research and design, making 2worlds2go a matrix structure working over servers and networks all over the world.
https://maps.secondlife.com/secondlife/Ambat/13/252/81
Out of pure accident I went looking some land in Second life and found one of my old builds still standing. Maybe it is the last one. But I am happy about it. My builds often was I SL for 5 years or more after I sold them. That’s kind of good.
Really cool that one is still there.
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